Commit Graph
14 Commits
Author SHA1 Message Date
ksmithandClaude Sonnet 5 4cc3823adf Fix DM presence indicator never updating live (#63)
The sidebar shows every DM's online/offline dot at once, but the only
existing signal for a presence change (member_updated) is broadcast to
a room's own channel, which Presence only delivers to a connection that
currently has that specific room joined -- never true for a DM sitting
unopened in the sidebar. Add a dedicated per-user broadcast
(dm_presence_update) sent to each of a user's DM partners on their own
per-user channel whenever their global online/offline state changes, so
the sidebar dot updates without needing that DM to be the open room.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 20:41:57 -06:00
ksmithandClaude Sonnet 5 f3f59ad822 Add direct messages (#52)
A DM is a Room with a new is_dm flag, not a separate model -- reuses
all the membership/message/WS plumbing Room already has instead of
duplicating it. The room's `name` (still required + globally unique)
is an internal, never-displayed token derived deterministically from
the two participants' sorted user IDs (dm_room_name), which makes
find-or-create a single indexed lookup and gets free race-condition
safety from the existing unique constraint -- a concurrent double-
start from both people just hits the same IntegrityError->retry-as-
lookup path create_room already established.

Both participants get the plain 'member' role (no owner/admin
distinction makes sense for a 1:1 DM), which incidentally reuses
every existing role gate to block add-member, room-settings edits,
and join-via-browse on a DM for free. update_room also gets an
explicit is_dm guard independent of that, since renaming a DM isn't
just a privacy concern -- it would silently corrupt the find-or-create
invariant. DMs are excluded from both Browse Rooms and the admin
portal's room listing (fully private, per scope).

GET /api/rooms/mine precomputes each DM's other participant (name,
avatar, presence) as dm_partner in one batched query, so the sidebar
can render a DM row without a fetch per row. Frontend: a new "Direct
Messages" sidebar section (searchable by partner name, not the
internal room name), clicking someone in the People list starts or
resumes a DM, and the chat header/composer/RoomInfoPanel all render
the partner's identity instead of a room name where it's a DM.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-19 16:09:21 -06:00
ksmithandClaude Sonnet 5 c094ce0975 Add a People list showing who's online (#25)
A "People" button next to "Browse rooms" opens a modal listing every
site user with an online/offline status dot, online users sorted
first. No backend changes needed -- GET /api/users (the user
directory) and GET /api/users/online (a snapshot of who's connected
anywhere in the app, backing every avatar's status dot already) both
already existed from other features, just never had a UI surface of
their own for regular members.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 18:07:37 -06:00
ksmithandClaude Sonnet 5 12264b4d18 Add #roomname references in chat messages (#47)
Mirrors the existing @-mention system's shape: a regex finds #roomname
tokens, extract_referenced_room_ids validates them against rooms the
*sender* actually belongs to (mirrors mentions' "must be a real member"
rule -- referencing a private room the sender isn't in would otherwise
leak its existence), and a MessageRoomReference join row is stored per
match in create_message. No notification/unread layer, unlike mentions --
referencing a room has no "you were referenced" semantics.

Rendering is the same markdown-link rewrite trick MessageContent.tsx
already uses for mentions (#username -> [#username](mention:username)),
but resolved against the *viewer's* own room list (threaded down from
ChatShellPage's room state through ChatPane/MessageList) rather than the
stored server-side reference -- a reference to a room the current viewer
isn't in quietly renders as plain text instead of a link, same as an
@mention of someone outside the room does. The href scheme renders a
real react-router Link instead of mentions' inert span, since a room
reference is meant to be navigable.

mention_service.strip_code_spans (was _strip_code_spans) is now shared
between both extraction paths rather than private to one module.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-17 19:03:18 -06:00
ksmithandClaude Sonnet 5 4bac502b2c Add @-mention highlighting, sidebar badge, and push customization (#39)
@username tokens in a sent message are parsed against the room's actual
members (skipping fenced/inline code, so pasted code isn't misread) and
recorded as MessageMention rows, reusing #38's read-tracking and
offline-member broadcast infrastructure rather than building a parallel
notification path:

- Sidebar: a mentioned-and-unread room shows a distinct highlight-
  colored badge instead of (not alongside) the plain unread dot --
  computed the same way as has_unread, just scoped to messages that
  mention the caller, and cleared by the same last_read_at mark-read
  flow.
- Push notifications: a mentioned offline recipient gets "X mentioned
  you: ..." instead of the generic "X: ...", still per-recipient since
  the same message can page some room members and not others.
- Message rendering: a validated @username is highlighted inline,
  implemented by turning it into a `[@username](mention:username)` link
  before markdown parsing and overriding link rendering to style
  `mention:`-scheme links as a span instead of an anchor -- reuses
  markdown-to-jsx's existing parser rather than hand-rolling text-node
  splitting.
- Composer: typing @ opens an autocomplete dropdown of matching room
  members (arrow keys to navigate, Enter/Tab/click to insert, Escape or
  moving the cursor away to dismiss).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-17 08:56:40 -06:00
ksmithandClaude Sonnet 5 68e487e5ec Add unread message indicators for rooms (#38)
Shows a dot on rooms with unread messages in the sidebar, updated live
over WebSocket. Reuses the same offline-member audience computation
already used for push notifications: a member gets the real-time signal
whenever they aren't currently connected to that room's channel, which
correctly covers both "room not open" and "room open but tab
backgrounded" (the client leaves a room's channel while hidden).

Persisted server-side via a new room_memberships.last_read_at column so
state survives reload and stays consistent across devices, advanced by
an explicit mark-read call the frontend makes on room-open and on each
live message received while the room is genuinely visible -- gated on a
live visibility check, not a cached ref, so a backgrounded-but-open room
keeps accumulating unread instead of auto-marking-read the instant a
message arrives somewhere it can't be seen.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 20:44:20 -06:00
ksmithandClaude Sonnet 5 85dc83f4e5 Fix presence showing offline on non-chat pages, and a room-join bug it exposed
The WebSocket connection lived entirely inside ChatShellPage, so
navigating to /admin (which never opens its own connection) unmounted
it -- the server correctly marked the user offline since the
connection genuinely closed, even though they were still logged in
and using the app. New ChatSocketContext.tsx hoists the connection to
App.tsx, shared across every authenticated route via a single
provider (keyed by user id, so a logout/login as a different account
gets a clean reconnect rather than an old connection lingering under
a new identity) instead of living inside whichever page happens to be
mounted.

Verifying that fix surfaced a second, independent bug: #31's
visibility handling had gated the *explicit* joinRoom/leaveRoom calls
(fired when a room actually mounts/unmounts in the UI) on the same
isVisibleRef check meant for automatic background/foreground
transitions. That's wrong -- a room can only be opened by a real user
interaction, which can't happen on a genuinely backgrounded tab, so
gating it too meant a stale or momentarily-wrong visibility reading
at mount time could silently skip the join with nothing to ever retry
it. joinRoom/leaveRoom now always send immediately; only the
automatic hide/show transitions and the reconnect replay stay gated
on visibility, which is what #31 actually needed.

Verified both end-to-end in the browser: navigating to /admin via
real in-app navigation (not a reload) keeps the presence dot online,
confirmed via direct Redis inspection and the /api/users/online
endpoint; opening a room and sending a message works immediately
afterward.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 16:37:40 -06:00
ksmithandClaude Sonnet 5 1b4d681ad0 Broadcast profile updates so member lists stay live (no reload needed)
Another user's new display name or avatar didn't show up until you
reloaded -- update_profile/upload_avatar/remove_avatar never told
anyone. Same root cause and fix shape as #26 (room_added): the
frontend's already-fetched member list had no way to hear about a
change, since nothing ever pushed one.

Reuses the existing per-room broadcast channel (not the per-user one
#26 added, since this only matters for rooms the affected user shares
with someone currently looking at them) -- publishes member_updated to
every room the user belongs to; ChatShellPage refetches members when
it arrives for the currently open room.

Verified end-to-end in the browser: one user's room-info member list
updated live when another user changed their display name from a
separate session, no reload.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 11:08:36 -06:00
ksmithandClaude Sonnet 5 7dcc7104df Push a live signal when a user is added to a room (#26)
Previously GET /api/rooms/mine was only ever fetched once at app mount,
so a room added mid-session stayed invisible until a full page reload
-- add_member had no way to reach an already-open client at all.

Backend: ConnectionManager and Broadcaster (renamed from RoomBroadcaster)
now support per-user channels alongside the existing per-room ones, so a
signal can reach a user's socket even for a room they haven't joined
(and by definition can't have, until this fires). add_member publishes
a room_added event on the target user's channel.

Frontend: the WebSocket connection is no longer scoped to whichever
room is open -- ChatShellPage now owns one persistent connection for
the whole session (including while no room is open, which is exactly
when this bug showed), and ChatPane joins/leaves rooms on top of it.
A room_added event triggers a room-list refetch with no reload needed.

Verified end-to-end in the browser: a user sitting on the empty room
list saw a newly-added room appear live, then chatted in it normally.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 10:29:06 -06:00
ksmithandClaude Sonnet 5 b451504d07 Fix mobile display: RoomInfoPanel inaccessible, emoji picker overflow
RoomInfoPanel was hard-gated behind !isMobile in ChatShellPage.tsx, but
its trigger button ("Room details" in ChatPane.tsx) still rendered and
toggled state unconditionally -- tapping it on mobile did nothing
visible, with no way to reach room info/members/settings at all. Fixed
by removing the gate and making the panel itself responsive: it renders
as a full-screen fixed overlay below the mobile breakpoint instead of
the desktop resizable aside (which stays exactly as before -- verified
in-browser at both viewport sizes).

Also found and fixed a second real bug during the mobile audit: the
emoji picker's fixed 320px width overflows a 375px-wide viewport by 5px
depending on trigger position (e.g. the composer's emoji button, near
the left edge). Shrunk it to 280px with a proportionally reduced column
count below 480px, rather than attempting dynamic position-aware sizing
for a 5px overflow.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 09:35:19 -06:00
ksmith 91589ee647 Add resizable room panel, searchable user picker, and direct room membership
Room info panel is now user-resizable (fixing a layout clip at narrow
widths), and every user-selection spot (room membership, admin ownership
transfer) uses a new searchable UserPicker instead of raw text input or
prompt(). Member rows fold role + actions into a single inline dropdown
instead of a row of buttons, so the member list stays usable as rooms grow.

Room invites (the accept/decline flow) are replaced by adding a user to a
room directly -- an admin/owner picks someone and they're a member
immediately, with a "you've been added" notification email instead of an
invite email. Drops the now-unused room_invites table.
2026-08-14 20:40:37 -06:00
ksmith ad1beccd3a Fix profile save UX: close modal on success, refresh room members live
Saving a display name previously gave no feedback and left the modal
open, and an open room's message list/member panel kept showing the
pre-edit profile until reload -- both fetch that data from a member list
ChatShellPage only fetched once per room. Now the save closes the modal
(clear confirmation it worked) and ChatShellPage re-fetches room members
whenever the logged-in user's own display_name/avatar_filename changes,
so the update appears immediately everywhere without a reload.
2026-08-14 17:09:22 -06:00
ksmithandClaude Sonnet 5 aeb2f3f6a5 Phase 3: PWA offline caching (frontend only)
Adds a real Workbox runtime-caching strategy on top of the Phase 1 app-shell
precache: StaleWhileRevalidate (cache-and-refresh) for the five read
endpoints (rooms/mine, open rooms, room messages, room members, invites/mine)
with a bounded/expiring cache per endpoint, while /api/auth/* and all
mutations stay network-only. An OfflineBanner (navigator.onLine-driven) and
a clearer Composer status line ("Connecting..." vs "You're offline") surface
what's actually happening; api/client.ts gains a NetworkError distinct from
ApiError so a genuine cache-miss-while-offline shows a quiet empty state
instead of a red error.

Manual offline testing (backend stopped, `vite preview` against the real
production service worker) surfaced a real gap the plan hadn't accounted
for: GET /api/auth/me is intentionally NetworkOnly, but that meant
ProtectedRoute could never confirm a session while offline and always
bounced to /login -- none of the newly-cached room/message data was ever
reachable. Fixed by caching a minimal, non-sensitive "last known user" in
localStorage (lib/lastUser.ts) and having AuthContext fall back to it for
any *unconfirmed* auth check (network failure, or a down backend answering
through a live reverse proxy with its own 502/503/504 -- both happen in
real deployments, not just literal airplane-mode). Only a server-confirmed
401 still clears it and signs the user out; every real action still
re-checks the actual session cookie server-side, so this can't grant
anything -- it only keeps cached UI reachable.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 21:34:26 -06:00
ksmithandClaude Sonnet 5 e9fcb9fea2 Rebuild frontend from the Claude Design handoff, DarkSingularity brand
Replaces the Phase 1 placeholder UI with a single persistent app shell (top
bar + sidebar + chat pane, 860px responsive breakpoint) matching the
"PWA chat system UI" design handoff: message bubbles with consecutive-run
avatar/name grouping, auto-growing composer, room search, and the real
DarkSingularity logo (also used to regenerate the PWA icons).

The handoff didn't cover Phase 2 (private rooms, roles, invites) or
browsing/joining open rooms, so those are added using the same visual
language: a room info panel with role badges, invite-by-username with a
pending-invites list, member management (remove/promote/demote/transfer
ownership), room settings (rename/describe/delete), and separate
browse-rooms/invites-inbox modals. Unread badges, last-message preview, and
the typing indicator are deliberately deferred -- both need new backend
features (read-tracking, a WS typing event) that weren't in scope this pass.

Two small backend additions round out data the new UI needs but the API
didn't expose: MessageRead.username (historic messages had no sender name)
and InviteRead.target_username / MyInviteRead.room_name+invited_by_username
(a recipient's invite list can't otherwise resolve a room they're not in).
Both are additive; 35 backend tests still pass.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 21:10:58 -06:00