Previously GET /api/rooms/mine was only ever fetched once at app mount,
so a room added mid-session stayed invisible until a full page reload
-- add_member had no way to reach an already-open client at all.
Backend: ConnectionManager and Broadcaster (renamed from RoomBroadcaster)
now support per-user channels alongside the existing per-room ones, so a
signal can reach a user's socket even for a room they haven't joined
(and by definition can't have, until this fires). add_member publishes
a room_added event on the target user's channel.
Frontend: the WebSocket connection is no longer scoped to whichever
room is open -- ChatShellPage now owns one persistent connection for
the whole session (including while no room is open, which is exactly
when this bug showed), and ChatPane joins/leaves rooms on top of it.
A room_added event triggers a room-list refetch with no reload needed.
Verified end-to-end in the browser: a user sitting on the empty room
list saw a newly-added room appear live, then chatted in it normally.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Splits the WebSocket layer into three pieces so one app instance and many
behave identically: ConnectionManager stays a purely local socket registry;
RoomBroadcaster publishes chat messages to a per-room Redis channel and
every instance (including the publisher) forwards received messages to its
own local sockets via a single psubscribe("room:*") listener started in
main.py's lifespan; Presence is a Redis-backed refcounted hash per room
tracking who's connected across all instances.
Presence replaces the old process-local connected_user_ids check that
Phase 4's offline-push logic used -- without it, a user connected on a
different instance would look offline and get a redundant push. Fixing
this was scoped in beyond the issue's literal ask (message fan-out only)
since it's a real correctness gap in a phase specifically about running
more than one instance; a known limitation (no heartbeat/TTL, so a hard
crash leaks a presence increment) is documented in the README instead of
solved here.
New tests/test_broadcast.py spins up two independent app instances sharing
one Postgres + Redis to prove delivery and presence both actually cross
the Redis boundary, not just work in-process. Manually verified the same
thing against two real uvicorn processes on different ports.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Backend: PushSubscription model/migration, VAPID config + `cli.py
generate-vapid-keys`, push_service.send_push_to_user (upsert-by-endpoint
subscribe/unsubscribe, auto-cleanup of expired 404/410 subscriptions),
/api/push/* router, and ConnectionManager now tracks connected user IDs
per room so chat.py can push only to offline members after broadcasting
to online ones.
Two test-infra bugs found and fixed along the way: send_push_to_user
takes the caller's AsyncSession and is awaited inline rather than fired
via asyncio.create_task with its own session (background tasks were
outliving the test event loop); and the ws_client fixture now uses
NullPool to eliminate a connection-pool checkout race that was failing
WS tests intermittently.
Frontend: service worker rebuilt with vite-plugin-pwa's injectManifest
strategy (custom src/sw.ts) so it can add push/notificationclick
handlers alongside the existing precaching and StaleWhileRevalidate
routes ported over from generateSW. New subscribe/unsubscribe flow
(lib/push.ts, api/push.ts) with a toggle in the account menu.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Invite-only FastAPI + SQLAlchemy(async) + Postgres backend (session-cookie
auth via CLI-provisioned accounts, open-room CRUD, single-instance /ws/chat)
and a React + Vite PWA frontend (login, room list, chat view). Backend tests
pass against a local Postgres DB. See README.md and backend/README.md for
setup, and ARCHITECTURE.md for the full phased design.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>