The previous pass only emailed on a mention. Corrected scope: the
room's first unread message triggers one debounced email (same shape
as #66), and every mention additionally emails regardless of that
debounce, since a mention shouldn't get silently absorbed by an
earlier plain message's already-sent notification.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Lets a member subscribe to email when they're @mentioned in a room
while offline, alongside #66's always-on DM email. Debounced the same
way #66 is (one email per unread burst, not one per mention), and
deliberately scoped to regular rooms only -- DMs already have #66's
automatic offline email with no separate toggle needed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Neither participant could get rid of a DM at all -- Leave/Delete were
both deliberately hidden for DMs during the initial build to sidestep
an edge case (removing a membership would break find_or_create_dm's
exactly-two-members assumption), but that left no way out whatsoever.
RoomMembership.hidden_at is a per-viewer display flag, not a
membership deletion: hiding a DM only sets it on your own membership
row, so it disappears from just your sidebar without touching the
other participant's copy or any messages. It's automatically cleared
(reappearing) in two cases: a new message arrives in the room
(broadcast_new_message), or find_or_create_dm resolves back to the
same room because either person re-opens it from the People list --
both count as the conversation being active again.
Also fixes two now-flaky tests (test_message_edit, test_reactions):
broadcast_new_message doing more work before returning shifted timing
enough to expose a pre-existing race where a per-user-channel frame
(desktop_notification/unread_update) could legitimately arrive before
a connection's own "joined" ack. Broadened their existing _recv()
noise-filtering helper (already used for member_updated) to cover
those types too, and used it at the two call sites that were reading
raw receive_json() instead.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
A DM is a Room with a new is_dm flag, not a separate model -- reuses
all the membership/message/WS plumbing Room already has instead of
duplicating it. The room's `name` (still required + globally unique)
is an internal, never-displayed token derived deterministically from
the two participants' sorted user IDs (dm_room_name), which makes
find-or-create a single indexed lookup and gets free race-condition
safety from the existing unique constraint -- a concurrent double-
start from both people just hits the same IntegrityError->retry-as-
lookup path create_room already established.
Both participants get the plain 'member' role (no owner/admin
distinction makes sense for a 1:1 DM), which incidentally reuses
every existing role gate to block add-member, room-settings edits,
and join-via-browse on a DM for free. update_room also gets an
explicit is_dm guard independent of that, since renaming a DM isn't
just a privacy concern -- it would silently corrupt the find-or-create
invariant. DMs are excluded from both Browse Rooms and the admin
portal's room listing (fully private, per scope).
GET /api/rooms/mine precomputes each DM's other participant (name,
avatar, presence) as dm_partner in one batched query, so the sidebar
can render a DM row without a fetch per row. Frontend: a new "Direct
Messages" sidebar section (searchable by partner name, not the
internal room name), clicking someone in the People list starts or
resumes a DM, and the chat header/composer/RoomInfoPanel all render
the partner's identity instead of a room name where it's a DM.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The Files/Integrations/Room settings section toggles used a trailing
"+"/"-" glyph -- confusing as a collapse/expand affordance. Replaced with
a small chevron placed before the label, pointing right when collapsed
and rotating 90deg clockwise (pointing down) when expanded, the more
conventional disclosure-triangle pattern.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
is_private was previously only settable at room creation. RoomUpdate now
accepts it, update_room() applies it, and PATCH /api/rooms/{id} allows a
site admin to make the change even for a room they haven't joined (in
addition to the existing room owner/admin gate) -- require_room_role
normally 403s a non-member before the role check ever runs, so this is a
deliberate bypass for site admins specifically.
Flipping the flag has no effect on existing members either direction
(confirmed is_private is only ever checked at self-serve join time) --
it purely controls Browse Rooms visibility and future self-joins.
Frontend: RoomInfoPanel's "Room settings" section is now visible to room
owner, room admin, or site admin (was owner-only), with a privacy toggle
reusing NewRoomModal's existing toggle-switch UI. "Delete room" stays
owner-only, now nested inside that wider section rather than gating the
whole thing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Lists files and images actually attached to sent messages in a room,
newest first, with click-through to a lightbox, preview modal, or direct
download depending on type. Queries through messages.image_id/file_id
so an upload that was never sent doesn't show up as a phantom entry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every avatar in the app (chat messages, room member list, your own
avatar in the top bar/profile, the admin user list, the room-invite
search) now shows a green/red presence dot. Also adds a global
"Appear offline" toggle in the account menu, letting a user lurk in a
room undetected -- it overrides the real connection state everywhere,
not per-room.
Backend: new GlobalPresence (backend/app/ws/global_presence.py), a
cross-instance Redis-backed connection tracker parallel to the
existing per-room Presence, incremented/decremented on WS connect/
disconnect. A new users.appear_offline column (migration
f0f6e494454a) always wins over actual connection state when computing
displayed status. RoomMemberRead gained a computed `status` field;
add_member/change_member_role/list_room_members all compute it via a
shared _member_status() helper. Connect/disconnect and profile
updates (display_name, avatar, appear_offline) all broadcast
member_updated to every room the user belongs to, reusing the
broadcast infrastructure from the earlier avatar-staleness fix, so
chat surfaces update live with no new WS envelope type needed. A new
GET /api/users/online gives the admin list and user-search a snapshot
(deliberately not live -- see backend/app/routers/users.py) for
surfaces where "accurate as of page load" is good enough.
Frontend: UserAvatar renders an optional status dot; every call site
threads status/appear_offline through from whichever data source it
already has (room members, the current user, or the new online-ids
snapshot for admin/search).
4 new backend tests (backend/tests/test_presence.py); existing
broadcast-adjacent WS tests updated to tolerate the new member_updated
noise on connect. Verified end-to-end in the browser with two real
users: presence dot flips live on connect/disconnect via the existing
room-broadcast channel, and the lurk toggle correctly forces offline
while still connected.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
RoomInfoPanel was hard-gated behind !isMobile in ChatShellPage.tsx, but
its trigger button ("Room details" in ChatPane.tsx) still rendered and
toggled state unconditionally -- tapping it on mobile did nothing
visible, with no way to reach room info/members/settings at all. Fixed
by removing the gate and making the panel itself responsive: it renders
as a full-screen fixed overlay below the mobile breakpoint instead of
the desktop resizable aside (which stays exactly as before -- verified
in-browser at both viewport sizes).
Also found and fixed a second real bug during the mobile audit: the
emoji picker's fixed 320px width overflows a 375px-wide viewport by 5px
depending on trigger position (e.g. the composer's emoji button, near
the left edge). Shrunk it to 280px with a proportionally reduced column
count below 480px, rather than attempting dynamic position-aware sizing
for a 5px overflow.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Room info panel is now user-resizable (fixing a layout clip at narrow
widths), and every user-selection spot (room membership, admin ownership
transfer) uses a new searchable UserPicker instead of raw text input or
prompt(). Member rows fold role + actions into a single inline dropdown
instead of a row of buttons, so the member list stays usable as rooms grow.
Room invites (the accept/decline flow) are replaced by adding a user to a
room directly -- an admin/owner picks someone and they're a member
immediately, with a "you've been added" notification email instead of an
invite email. Drops the now-unused room_invites table.
Users can set a display name (shown instead of username in the message
list, room member list, TopBar, and admin Users tab) and upload a real
avatar, replacing the generated color-initial avatars everywhere a user
appears. Avatars are square-cropped and downscaled to 512px, reusing
app/storage.py's upload primitives from image uploads with a new square
option.
Two deliberate divergences from message-image handling, documented in
backend/README.md: the previous avatar file is deleted on replace/remove
(safe since it's strictly one file per user), and avatar serving is not
room-gated and uses a short cache (identity-addressed and mutable, unlike
a message image's permanent content-addressed URL).
Frontend: new ProfileModal reachable from the TopBar account menu;
AuthContext gains updateUser() so a profile change reflects instantly
everywhere without a refetch.
Bot accounts (User rows with is_bot=True), scoped API tokens (read:messages,
write:messages, manage:rooms) authenticated via Authorization: Bearer on both
REST and the WS handshake, live bot WebSocket access on the same /ws/chat
endpoint humans use, message editing (WS "edit" envelope -> message_update
broadcast, fans out cross-instance for free via the existing broadcaster),
incoming webhooks (room-scoped, no auth beyond the URL token), and outgoing
webhooks/event subscriptions (HMAC-SHA256 signed, backgrounded delivery,
creation-time SSRF validation against private/loopback/link-local targets).
Token auth is additive, not a parallel system: a bearer-token-authenticated
bot goes through the exact same room-membership/role checks a session-
authenticated human does everywhere; only read:messages/write:messages are
separately scope-gated (the two message endpoints). manage:rooms scope
enforcement, full per-delivery SSRF re-validation, and bot API rate limiting
were explicitly scoped out (confirmed with the repo owner) as disproportionate
to this phase -- documented as known gaps in backend/README.md rather than
silently skipped.
Admin portal gains a Bots tab (create bots, issue/revoke scoped tokens,
cross-room webhook visibility); RoomInfoPanel gains room-scoped webhook/
subscription management, mirroring how invites already work there. The chat
UI also gets a minimal "edit your own message" affordance -- not asked for
by the issue, but the only practical way to exercise the edit pipeline by
hand instead of only via a scripted bot client.
Along the way: fixed a real bug caught while writing the incoming-webhook
test -- offline-push notification relied on the sender being "connected" to
exclude themselves, true for WS-originated messages but not for the new
webhook path, which has no WS connection for the attributed sender at all.
Now explicitly excluded. Also discovered the REST-only test fixture never
triggered ASGI lifespan, so app.state.broadcaster/presence didn't exist for
it; moved their construction out of the lifespan into create_app() itself
(Redis client construction is synchronous/lazy) so both the WS and
REST-only paths always have them.
New tests/test_bots.py, test_message_edit.py, test_webhooks.py (full suite
now 78/78, stable across repeated runs) plus a scripted end-to-end smoke
test (bot WS join/post/edit, incoming webhook, SSRF rejection, outgoing
delivery) and a full browser walkthrough of the new admin/room UI.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replaces the Phase 1 placeholder UI with a single persistent app shell (top
bar + sidebar + chat pane, 860px responsive breakpoint) matching the
"PWA chat system UI" design handoff: message bubbles with consecutive-run
avatar/name grouping, auto-growing composer, room search, and the real
DarkSingularity logo (also used to regenerate the PWA icons).
The handoff didn't cover Phase 2 (private rooms, roles, invites) or
browsing/joining open rooms, so those are added using the same visual
language: a room info panel with role badges, invite-by-username with a
pending-invites list, member management (remove/promote/demote/transfer
ownership), room settings (rename/describe/delete), and separate
browse-rooms/invites-inbox modals. Unread badges, last-message preview, and
the typing indicator are deliberately deferred -- both need new backend
features (read-tracking, a WS typing event) that weren't in scope this pass.
Two small backend additions round out data the new UI needs but the API
didn't expose: MessageRead.username (historic messages had no sender name)
and InviteRead.target_username / MyInviteRead.room_name+invited_by_username
(a recipient's invite list can't otherwise resolve a room they're not in).
Both are additive; 35 backend tests still pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>