Shows a dot on rooms with unread messages in the sidebar, updated live
over WebSocket. Reuses the same offline-member audience computation
already used for push notifications: a member gets the real-time signal
whenever they aren't currently connected to that room's channel, which
correctly covers both "room not open" and "room open but tab
backgrounded" (the client leaves a room's channel while hidden).
Persisted server-side via a new room_memberships.last_read_at column so
state survives reload and stays consistent across devices, advanced by
an explicit mark-read call the frontend makes on room-open and on each
live message received while the room is genuinely visible -- gated on a
live visibility check, not a cached ref, so a backgrounded-but-open room
keeps accumulating unread instead of auto-marking-read the instant a
message arrives somewhere it can't be seen.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Another user's new display name or avatar didn't show up until you
reloaded -- update_profile/upload_avatar/remove_avatar never told
anyone. Same root cause and fix shape as #26 (room_added): the
frontend's already-fetched member list had no way to hear about a
change, since nothing ever pushed one.
Reuses the existing per-room broadcast channel (not the per-user one
#26 added, since this only matters for rooms the affected user shares
with someone currently looking at them) -- publishes member_updated to
every room the user belongs to; ChatShellPage refetches members when
it arrives for the currently open room.
Verified end-to-end in the browser: one user's room-info member list
updated live when another user changed their display name from a
separate session, no reload.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Previously GET /api/rooms/mine was only ever fetched once at app mount,
so a room added mid-session stayed invisible until a full page reload
-- add_member had no way to reach an already-open client at all.
Backend: ConnectionManager and Broadcaster (renamed from RoomBroadcaster)
now support per-user channels alongside the existing per-room ones, so a
signal can reach a user's socket even for a room they haven't joined
(and by definition can't have, until this fires). add_member publishes
a room_added event on the target user's channel.
Frontend: the WebSocket connection is no longer scoped to whichever
room is open -- ChatShellPage now owns one persistent connection for
the whole session (including while no room is open, which is exactly
when this bug showed), and ChatPane joins/leaves rooms on top of it.
A room_added event triggers a room-list refetch with no reload needed.
Verified end-to-end in the browser: a user sitting on the empty room
list saw a newly-added room appear live, then chatted in it normally.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Messages can now carry an arbitrary file (MessageFile), parallel to the
existing MessageImage feature rather than a refactor of it. Files serve
with Content-Disposition: attachment to force a download and prevent an
uploaded HTML/SVG from executing same-origin. No content-type allowlist,
same 8MB cap as images for now (a separate size-limit redesign is tracked
as its own issue).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Composer gains an emoji picker (static curated unicode list, insert at
cursor position) and messages gain Slack/Mattermost-style reactions:
react with any emoji, toggle off by reacting again, see who reacted via
a tooltip on each pill.
Backend: MessageReaction model (unique on message_id+user_id+emoji backs
toggle semantics), WS "reaction" envelope broadcasts the full recomputed
reaction list per message (same approach as message edits), REST message
list embeds reactions so a reload doesn't lose state that only arrived
over WS.
Frontend: shared EmojiPicker component (anchored popover, Escape/outside-
click dismiss via new useEscapeKey hook) used by both the composer and a
new hover-revealed reaction trigger on each message row.
Images live on the app server's local disk (uploads/), served through an
authenticated, room-membership-gated endpoint since rooms can be private.
Uploads are streamed with a byte-count cap, validated as genuine decodable
images with Pillow (not just a spoofed Content-Type), and downscaled to
2000px on the longer side (except GIF, to preserve animation).
Backend: MessageImage model + nullable Message.content/image_id with a
content-or-image CheckConstraint, upload/serve endpoints in rooms.py, WS
message envelope gains image_id, push notification body says "sent an
image" for image-only messages.
Frontend: Composer gets an attach button with upload progress and a
thumbnail chip; MessageList renders images inline with a click-to-zoom
ImageLightbox.
Bot accounts (User rows with is_bot=True), scoped API tokens (read:messages,
write:messages, manage:rooms) authenticated via Authorization: Bearer on both
REST and the WS handshake, live bot WebSocket access on the same /ws/chat
endpoint humans use, message editing (WS "edit" envelope -> message_update
broadcast, fans out cross-instance for free via the existing broadcaster),
incoming webhooks (room-scoped, no auth beyond the URL token), and outgoing
webhooks/event subscriptions (HMAC-SHA256 signed, backgrounded delivery,
creation-time SSRF validation against private/loopback/link-local targets).
Token auth is additive, not a parallel system: a bearer-token-authenticated
bot goes through the exact same room-membership/role checks a session-
authenticated human does everywhere; only read:messages/write:messages are
separately scope-gated (the two message endpoints). manage:rooms scope
enforcement, full per-delivery SSRF re-validation, and bot API rate limiting
were explicitly scoped out (confirmed with the repo owner) as disproportionate
to this phase -- documented as known gaps in backend/README.md rather than
silently skipped.
Admin portal gains a Bots tab (create bots, issue/revoke scoped tokens,
cross-room webhook visibility); RoomInfoPanel gains room-scoped webhook/
subscription management, mirroring how invites already work there. The chat
UI also gets a minimal "edit your own message" affordance -- not asked for
by the issue, but the only practical way to exercise the edit pipeline by
hand instead of only via a scripted bot client.
Along the way: fixed a real bug caught while writing the incoming-webhook
test -- offline-push notification relied on the sender being "connected" to
exclude themselves, true for WS-originated messages but not for the new
webhook path, which has no WS connection for the attributed sender at all.
Now explicitly excluded. Also discovered the REST-only test fixture never
triggered ASGI lifespan, so app.state.broadcaster/presence didn't exist for
it; moved their construction out of the lifespan into create_app() itself
(Redis client construction is synchronous/lazy) so both the WS and
REST-only paths always have them.
New tests/test_bots.py, test_message_edit.py, test_webhooks.py (full suite
now 78/78, stable across repeated runs) plus a scripted end-to-end smoke
test (bot WS join/post/edit, incoming webhook, SSRF rejection, outgoing
delivery) and a full browser walkthrough of the new admin/room UI.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>