Splits the WebSocket layer into three pieces so one app instance and many
behave identically: ConnectionManager stays a purely local socket registry;
RoomBroadcaster publishes chat messages to a per-room Redis channel and
every instance (including the publisher) forwards received messages to its
own local sockets via a single psubscribe("room:*") listener started in
main.py's lifespan; Presence is a Redis-backed refcounted hash per room
tracking who's connected across all instances.
Presence replaces the old process-local connected_user_ids check that
Phase 4's offline-push logic used -- without it, a user connected on a
different instance would look offline and get a redundant push. Fixing
this was scoped in beyond the issue's literal ask (message fan-out only)
since it's a real correctness gap in a phase specifically about running
more than one instance; a known limitation (no heartbeat/TTL, so a hard
crash leaks a presence increment) is documented in the README instead of
solved here.
New tests/test_broadcast.py spins up two independent app instances sharing
one Postgres + Redis to prove delivery and presence both actually cross
the Redis boundary, not just work in-process. Manually verified the same
thing against two real uvicorn processes on different ports.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Backend: PushSubscription model/migration, VAPID config + `cli.py
generate-vapid-keys`, push_service.send_push_to_user (upsert-by-endpoint
subscribe/unsubscribe, auto-cleanup of expired 404/410 subscriptions),
/api/push/* router, and ConnectionManager now tracks connected user IDs
per room so chat.py can push only to offline members after broadcasting
to online ones.
Two test-infra bugs found and fixed along the way: send_push_to_user
takes the caller's AsyncSession and is awaited inline rather than fired
via asyncio.create_task with its own session (background tasks were
outliving the test event loop); and the ws_client fixture now uses
NullPool to eliminate a connection-pool checkout race that was failing
WS tests intermittently.
Frontend: service worker rebuilt with vite-plugin-pwa's injectManifest
strategy (custom src/sw.ts) so it can add push/notificationclick
handlers alongside the existing precaching and StaleWhileRevalidate
routes ported over from generateSW. New subscribe/unsubscribe flow
(lib/push.ts, api/push.ts) with a toggle in the account menu.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replaces the Phase 1 placeholder UI with a single persistent app shell (top
bar + sidebar + chat pane, 860px responsive breakpoint) matching the
"PWA chat system UI" design handoff: message bubbles with consecutive-run
avatar/name grouping, auto-growing composer, room search, and the real
DarkSingularity logo (also used to regenerate the PWA icons).
The handoff didn't cover Phase 2 (private rooms, roles, invites) or
browsing/joining open rooms, so those are added using the same visual
language: a room info panel with role badges, invite-by-username with a
pending-invites list, member management (remove/promote/demote/transfer
ownership), room settings (rename/describe/delete), and separate
browse-rooms/invites-inbox modals. Unread badges, last-message preview, and
the typing indicator are deliberately deferred -- both need new backend
features (read-tracking, a WS typing event) that weren't in scope this pass.
Two small backend additions round out data the new UI needs but the API
didn't expose: MessageRead.username (historic messages had no sender name)
and InviteRead.target_username / MyInviteRead.room_name+invited_by_username
(a recipient's invite list can't otherwise resolve a room they're not in).
Both are additive; 35 backend tests still pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Adds room_invites table + migration, owner/admin/member role enforcement
(require_room_role), and endpoints for private room creation, room
management (update/delete/leave/transfer-ownership/change-role/remove-member),
and the invite lifecycle (create/list/accept/decline/revoke). Registration
stays invite-only via the CLI from Phase 1 — this is a separate, room-level
invite system for adding existing users to private rooms.
Frontend is untouched: the UI redesign is happening separately, so this phase
is backend + tests only (35 passing). Verified no regressions in the Phase 1
open-room/WebSocket flow via manual smoke test.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Invite-only FastAPI + SQLAlchemy(async) + Postgres backend (session-cookie
auth via CLI-provisioned accounts, open-room CRUD, single-instance /ws/chat)
and a React + Vite PWA frontend (login, room list, chat view). Backend tests
pass against a local Postgres DB. See README.md and backend/README.md for
setup, and ARCHITECTURE.md for the full phased design.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>