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Replaces the Phase 1 placeholder UI with a single persistent app shell (top bar + sidebar + chat pane, 860px responsive breakpoint) matching the "PWA chat system UI" design handoff: message bubbles with consecutive-run avatar/name grouping, auto-growing composer, room search, and the real DarkSingularity logo (also used to regenerate the PWA icons). The handoff didn't cover Phase 2 (private rooms, roles, invites) or browsing/joining open rooms, so those are added using the same visual language: a room info panel with role badges, invite-by-username with a pending-invites list, member management (remove/promote/demote/transfer ownership), room settings (rename/describe/delete), and separate browse-rooms/invites-inbox modals. Unread badges, last-message preview, and the typing indicator are deliberately deferred -- both need new backend features (read-tracking, a WS typing event) that weren't in scope this pass. Two small backend additions round out data the new UI needs but the API didn't expose: MessageRead.username (historic messages had no sender name) and InviteRead.target_username / MyInviteRead.room_name+invited_by_username (a recipient's invite list can't otherwise resolve a room they're not in). Both are additive; 35 backend tests still pass. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
19 lines
380 B
TypeScript
19 lines
380 B
TypeScript
import { accentForIndex } from '../lib/avatar'
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import './RoomAvatar.css'
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interface RoomAvatarProps {
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colorIndex: number
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size?: number
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}
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export function RoomAvatar({ colorIndex, size = 34 }: RoomAvatarProps) {
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return (
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<div
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className="room-avatar"
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style={{ width: size, height: size, background: accentForIndex(colorIndex) }}
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>
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#
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</div>
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)
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}
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