Files
ds-chat/backend/tests/test_broadcast.py
T
ksmithandClaude Sonnet 5 7dcc7104df Push a live signal when a user is added to a room (#26)
Previously GET /api/rooms/mine was only ever fetched once at app mount,
so a room added mid-session stayed invisible until a full page reload
-- add_member had no way to reach an already-open client at all.

Backend: ConnectionManager and Broadcaster (renamed from RoomBroadcaster)
now support per-user channels alongside the existing per-room ones, so a
signal can reach a user's socket even for a room they haven't joined
(and by definition can't have, until this fires). add_member publishes
a room_added event on the target user's channel.

Frontend: the WebSocket connection is no longer scoped to whichever
room is open -- ChatShellPage now owns one persistent connection for
the whole session (including while no room is open, which is exactly
when this bug showed), and ChatPane joins/leaves rooms on top of it.
A room_added event triggers a room-list refetch with no reload needed.

Verified end-to-end in the browser: a user sitting on the empty room
list saw a newly-added room appear live, then chatted in it normally.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 10:29:06 -06:00

137 lines
5.4 KiB
Python

import uuid
from app.schemas.user import UserCreate
from app.services.auth_service import register_user
def _unique(prefix: str) -> str:
return f"{prefix}-{uuid.uuid4().hex[:8]}"
def _fake_send_email(monkeypatch):
calls = []
async def fake(db, to, subject, body):
calls.append({"to": to, "subject": subject, "body": body})
monkeypatch.setattr("app.services.room_service.send_email", fake)
return calls
def _register_ws(ws_client, username: str) -> dict:
async def _seed():
async with ws_client.session_factory() as session:
await register_user(
session,
UserCreate(username=username, email=f"{username}@example.com", password="password123"),
)
ws_client.portal.call(_seed)
resp = ws_client.post(
"/api/auth/login", json={"username_or_email": username, "password": "password123"}
)
assert resp.status_code == 200, resp.text
return resp.json()
def test_message_fans_out_across_instances(ws_client_factory):
# Two independent app instances -- separate ConnectionManager, separate
# Redis pubsub subscription, separate everything except the Postgres and
# Redis they're both pointed at -- the same way two app-server processes
# behind Nginx would be. Proves delivery actually crosses Redis, not
# just in-process delivery within a single ConnectionManager.
instance1 = ws_client_factory()
instance2 = ws_client_factory()
alice = _register_ws(instance1, _unique("alice"))
room = instance1.post("/api/rooms", json={"name": _unique("general")}).json()
bob = _register_ws(instance2, _unique("bob"))
instance2.post(f"/api/rooms/{room['id']}/join")
with instance2.websocket_connect("/ws/chat") as bob_ws:
bob_ws.send_json({"type": "join", "room_id": room["id"]})
assert bob_ws.receive_json()["type"] == "joined"
with instance1.websocket_connect("/ws/chat") as alice_ws:
alice_ws.send_json({"type": "join", "room_id": room["id"]})
assert alice_ws.receive_json()["type"] == "joined"
alice_ws.send_json(
{"type": "message", "room_id": room["id"], "content": "hi from instance 1"}
)
assert alice_ws.receive_json()["type"] == "message"
received = bob_ws.receive_json()
assert received["type"] == "message"
assert received["content"] == "hi from instance 1"
assert received["username"] == alice["username"]
def test_presence_is_shared_across_instances(ws_client_factory, monkeypatch):
calls = []
monkeypatch.setattr("app.services.push_service.webpush", lambda **kw: calls.append(kw))
instance1 = ws_client_factory()
instance2 = ws_client_factory()
alice = _register_ws(instance1, _unique("alice"))
room = instance1.post("/api/rooms", json={"name": _unique("general")}).json()
bob = _register_ws(instance2, _unique("bob"))
instance2.post(f"/api/rooms/{room['id']}/join")
instance2.post(
"/api/push/subscribe",
json={
"endpoint": f"https://push.example.com/ep-{bob['id']}",
"keys": {"p256dh": "p256dh-bob", "auth": "auth-bob"},
},
)
with instance2.websocket_connect("/ws/chat") as bob_ws:
bob_ws.send_json({"type": "join", "room_id": room["id"]})
assert bob_ws.receive_json()["type"] == "joined"
with instance1.websocket_connect("/ws/chat") as alice_ws:
alice_ws.send_json({"type": "join", "room_id": room["id"]})
assert alice_ws.receive_json()["type"] == "joined"
alice_ws.send_json({"type": "message", "room_id": room["id"], "content": "hi"})
assert alice_ws.receive_json()["type"] == "message"
# bob is connected -- just on the other instance -- so he should
# get the broadcast via Redis, not a push notification. If
# presence were still process-local (pre-phase-5 behavior) he'd
# look offline to instance1 and get a redundant push.
assert bob_ws.receive_json()["type"] == "message"
# Sync barrier: the handler processes frames strictly
# sequentially, so a second (idempotent) join only acks once the
# "message" frame's full handling -- including the offline-push
# step -- has completed on instance1.
alice_ws.send_json({"type": "join", "room_id": room["id"]})
assert alice_ws.receive_json()["type"] == "joined"
assert calls == []
def test_add_member_notifies_target_user_via_websocket(ws_client_factory, monkeypatch):
# Bob is only ever "connected," never "joined" -- proving the room_added
# signal reaches him on his own per-user channel, independent of (and
# necessarily before) ever joining the room's own channel, which he
# can't do until this signal tells his client the room exists at all.
_fake_send_email(monkeypatch)
instance1 = ws_client_factory()
instance2 = ws_client_factory()
alice = _register_ws(instance1, _unique("alice"))
room = instance1.post("/api/rooms", json={"name": _unique("general")}).json()
bob = _register_ws(instance2, _unique("bob"))
with instance2.websocket_connect("/ws/chat") as bob_ws:
resp = instance1.post(f"/api/rooms/{room['id']}/members", json={"user_id": bob["id"]})
assert resp.status_code == 201, resp.text
received = bob_ws.receive_json()
assert received == {"type": "room_added", "room_id": room["id"]}