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Rebuild frontend from the Claude Design handoff, DarkSingularity brand
Replaces the Phase 1 placeholder UI with a single persistent app shell (top bar + sidebar + chat pane, 860px responsive breakpoint) matching the "PWA chat system UI" design handoff: message bubbles with consecutive-run avatar/name grouping, auto-growing composer, room search, and the real DarkSingularity logo (also used to regenerate the PWA icons). The handoff didn't cover Phase 2 (private rooms, roles, invites) or browsing/joining open rooms, so those are added using the same visual language: a room info panel with role badges, invite-by-username with a pending-invites list, member management (remove/promote/demote/transfer ownership), room settings (rename/describe/delete), and separate browse-rooms/invites-inbox modals. Unread badges, last-message preview, and the typing indicator are deliberately deferred -- both need new backend features (read-tracking, a WS typing event) that weren't in scope this pass. Two small backend additions round out data the new UI needs but the API didn't expose: MessageRead.username (historic messages had no sender name) and InviteRead.target_username / MyInviteRead.room_name+invited_by_username (a recipient's invite list can't otherwise resolve a room they're not in). Both are additive; 35 backend tests still pass. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -0,0 +1,11 @@
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import type { RoomMember } from '../types'
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export function senderColorIndex(username: string, members: RoomMember[]): number {
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const idx = members.findIndex((m) => m.username === username)
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if (idx >= 0) return idx
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// Fallback for a sender no longer in the room (e.g. they left): derive a
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// stable index from the username instead of always colliding on 0.
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let hash = 0
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for (let i = 0; i < username.length; i++) hash = (hash * 31 + username.charCodeAt(i)) | 0
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return Math.abs(hash)
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}
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