Private
Public Access
Push a live signal when a user is added to a room (#26)
Previously GET /api/rooms/mine was only ever fetched once at app mount, so a room added mid-session stayed invisible until a full page reload -- add_member had no way to reach an already-open client at all. Backend: ConnectionManager and Broadcaster (renamed from RoomBroadcaster) now support per-user channels alongside the existing per-room ones, so a signal can reach a user's socket even for a room they haven't joined (and by definition can't have, until this fires). add_member publishes a room_added event on the target user's channel. Frontend: the WebSocket connection is no longer scoped to whichever room is open -- ChatShellPage now owns one persistent connection for the whole session (including while no room is open, which is exactly when this bug showed), and ChatPane joins/leaves rooms on top of it. A room_added event triggers a room-list refetch with no reload needed. Verified end-to-end in the browser: a user sitting on the empty room list saw a newly-added room appear live, then chatted in it normally. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -78,6 +78,7 @@ async def chat_endpoint(websocket: WebSocket, db: AsyncSession = Depends(get_db)
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presence = websocket.app.state.presence
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broadcaster = websocket.app.state.broadcaster
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joined_rooms: set[uuid.UUID] = set()
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manager.register_user(user.id, websocket)
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try:
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while True:
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@@ -225,5 +226,6 @@ async def chat_endpoint(websocket: WebSocket, db: AsyncSession = Depends(get_db)
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pass
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finally:
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manager.leave_all(websocket)
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manager.unregister_user(user.id, websocket)
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for room_id in joined_rooms:
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await presence.leave(room_id, user.id)
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